113年第2學期-2767 GL:AI Thinking & Basic Programming 課程資訊
評分方式
評分項目 | 配分比例 | 說明 |
---|---|---|
Attendance and class participation | 10 | |
In-Class exercises | 60 | |
Midterm | 15 | |
Final project | 15 |
選課分析
本課程名額為 70人,已有57 人選讀,尚餘名額13人。
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授課教師
鄧佳恩教育目標
Students will be able to
1. define problems, find regularities, and come up with a general solution to solve similar problems;
2. use the tool to produce a flowchart and to describe the procedure of solving problems;
3. use the tool to convert the flowchart into Java programming language;
4. use Processing to create interactive games.
課程資訊
基本資料
必修課,學分數:0-2
上課時間:一/2,3,4[M023]
修課班級:國經學程2
修課年級:2年級以上
選課備註:電腦教室上課。
教師與教學助理
授課教師:鄧佳恩
大班TA或教學助理:尚無資料
Office HourBy appointment.
授課大綱
授課大綱:開啟授課大綱(授課計畫表)
(開在新視窗)
參考書目
Reas, C., & Fry, B. (2010). Getting started with Processing. Cambridge, PA: O'Reilly.
Beecher, K. (2017). Computational thinking: a beginner's guide to problem-solving and programming. Swindon, UK: BCS.
Bueno, C. (2015). Laure Ipsum: a story about computer science and other improbable things. San Francisco, CA: No Starch Press, Inc.
Krauss, J., & Prottsman, K. (2017). Computational thinking and coding for every student. Thousand Oaks, CA: Sage.
Kubica, J. (2012). Computational fairy tales. CreateSpace Independent Publishing Platform.
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