GL:AI Thinking & Basic Programming

113學年第2學期 英語授課 必修課 2 學分
授課大綱
70
名額
58
已選
12
餘額
上課時間
一/2,3,4[M023]
授課教師
Office Hour:By appointment.
修課班級
國經學程2 · 2年級以上
課程資訊
電腦教室上課。
選課分析

Attendance and class participation 10
In-Class exercises 60
Midterm 15
Final project 15

Students will be able to 1. define problems, find regularities, and come up with a general solution to solve similar problems; 2. use the tool to produce a flowchart and to describe the procedure of solving problems; 3. use the tool to convert the flowchart into Java programming language; 4. use Processing to create interactive games.

Reas, C., & Fry, B. (2010). Getting started with Processing. Cambridge, PA: O'Reilly.

Beecher, K. (2017). Computational thinking: a beginner's guide to problem-solving and programming. Swindon, UK: BCS.

Bueno, C. (2015). Laure Ipsum: a story about computer science and other improbable things. San Francisco, CA: No Starch Press, Inc.

Krauss, J., & Prottsman, K. (2017). Computational thinking and coding for every student. Thousand Oaks, CA: Sage.

Kubica, J. (2012). Computational fairy tales. CreateSpace Independent Publishing Platform.

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