生物智能與仿生創新

107學年第1學期 英語授課(部分) 選修課
授課大綱
70
名額
17
已選
53
餘額
上課時間
二/2,3,4[系館]
授課教師
Office Hour:Office: Arc 104; Discussion hrs outside normal sessions by appointment only.
修課班級
建築系3-5,碩1,2 · 年級以上
課程資訊
英語授課。大學部高年級與碩士班選修。可作為英文畢業門檻替代課程。與0747課程為課程模組
選課分析
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Biomimicry Process
25
How well do you demonstrate and document an understanding of function and biological strategies?
Context and Relevance
15
How well do you define your specific challenge/problem?
Feasibility
15
Does your design concept represent a promising technology and/or solution? (i.e. show evidence of preliminary market understanding or research)
Social and Environmental Benefits
15
Will adoption of your design lead to significant social, cultural, and/or environmental wins?

Our global earth operating system, either within the planetary boundary or outside in inter-planetary scenarios are incredibly complex and riddled both with problems and opportunities for change. There is no single solution that can address all the issues. To improve above categorized design system overall, we will need solutions at a variety of scales and in a variety of sectors, all working together. This cross-disciplinary and translational biological strategies-design emulation module aims to create leverage ability for life friendly conditions conducive to all life on earth. Students are expected to learn to reinvent problems confronting safe operating space for future development in urbanism, or in architectural designs, or of artefacts, and or all scales of innovative designs, including planetary, outer and inter-planetary space exploration designs. Students will enable integration of relevant spatial analytical tools with the core nature-based design foundation for sustainable innovation and economy founded in biomimicry. This approach aims to bridge between disciplines, between nature and human, between students and faculties of multiple learning and co-creation. Th course will lead students to consider design system challenges and leverage points for innovation for cross-disciplinary learning by doing for innovative design that focused on achieving responsible and high (optimise not maximise) performances for creation of conditions conducive to all life. Specific learning objectives include: •Identify and solve specific problem(s) within global biomimicry design challenge; •Emulate one or more mechanisms, processes, patterns, or systems found in nature; •Enhance by integrated design for ecological sustainability, within planetary boundary operation, and or design for outer-space explorations; and •Compete in the 2019 Biomimicry Global Design Challenge.

Benyus, J. (1997) [2002] Biomimicry: Innovation Inspired by Nature. NY: Perennial.

Baumeister, D. (2014) Biomimicry Resource Handbook: A Seed Bank of Best Practices. Missoula, MT: Biomimicry 3.8.

Meyers, M.A. and Chen, P-Y. (2014) Biological Materials Science – Biological Materials, Bioinspired Materials, and Biomaterials. Cambridge (UK): Cambridge University Press.

McDonough, W. and Braungart, M. (2013) The Upcycle: Beyond Sustainability--Designing for Abundance. NY: North Point Press.

____________________________ (2002) Cradle to Cradle: Remaking the Way We Make Things. NY: North Point Press.

Mostafavi, M. and Doherty, G. (eds.) (2013) Ecological Urbanism. Harvard University Graduate School of Design. Zurich: Lars Muller Publishers.

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