GL:Exploring Computational Thinking and Generative AI

114學年第1學期 英語授課 必修課 2 學分
授課大綱
50
名額
32
已選
18
餘額
上課時間
一/3,4[M024]
授課教師
Office Hour:by appointment
修課班級
永續學程2 · 3年級以上
課程資訊
與不分系英語學士班2872課程併班上課。可抵免基礎課程「程式思維與生成式AI」學分
選課分析

Attendance and class participation 10
In-Class exercises 60
Midterm 15
Final project 15

Students will be able to 1. define problems, find regularities, and come up with a general solution to solve similar problems; 2. use the tool to produce a flowchart and to describe the procedure of solving problems; 3. use the tool to convert the flowchart into Java programming language; 4. use Processing to create interactive games.

Reas, C., & Fry, B. (2010). Getting started with Processing. Cambridge, PA: O'Reilly.

Beecher, K. (2017). Computational thinking: a beginner's guide to problem-solving and programming. Swindon, UK: BCS.

Bueno, C. (2015). Laure Ipsum: a story about computer science and other improbable things. San Francisco, CA: No Starch Press, Inc.

Krauss, J., & Prottsman, K. (2017). Computational thinking and coding for every student. Thousand Oaks, CA: Sage.

Kubica, J. (2012). Computational fairy tales. CreateSpace Independent Publishing Platform.